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Rendered scenes, brand characters and a game environment: the pieces made to be looked at rather than used.
Selected work · 6 pieces
Work made to be looked at.
Nearly all of it is built rather than drawn. Half is personal (a skull coming apart in gold and blue, a city on a cloud, a building that talks back) and half was commissioned to sell a tin of degreaser or a better advertising experience. The same instinct runs through both: model the thing in three dimensions, light it properly, and let one clear idea carry the whole image.
SubmergeA gold skull coming apart underwater, with the title torn through it by a glitch.
FlourishAn arrangement of blue marble lilies growing out of a vase of liquid gold, with the title set behind it.
The Golden CityA domed city carried on a plume of blue smoke out of a lamp, in a rain of gold coins.
High-Rise & MoonlightA pink neon sentence written up the face of an apartment block, and one window that has not been told.
BuddyA mascot for an industrial chemicals brand: an everyday hero with a tool belt and a tick.Buddy
LighthouseA paper lighthouse throwing a flat yellow beam, for an ad-tech company selling clarity.Rainbow (now Prism)
The rest of it
6 more pieces in the archive.
The rest of the 7 rendered pieces, the two other Gravitate mascots, a game environment modelled prop by prop and lit twice, and one experiment in animation.
Open the archive